Difference: CSC102SylS2025 (7 vs. 8)

Revision 82025-02-24 - CathyBareiss

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META TOPICPARENT name="SyllabiSpring2025"

CSC 102: Introduction to Programming: 2 hours.

Description

A gentle introduction to programming for students with no or limited computer programming experience. Students will write small computer programs to practice problem solving and programming methodologies. Labs will be structured around the language common in a given discipline. Lab: CSC 102L

Goals for CSC 102 are:

  1. Have an introductory knowledge of programming
  2. Be able to write simple programs

Course outcomes for CSC 102 are:

Upon completion of CSC 102, students will understand:
  • how to write simple programs
  • programming terms including variables, selection, repetition, functions/procedures.

Program outcomes for CSC 102 are:

  1. Analyze a complex computing problem and apply principles of computing and other relevant disciplines to identify solutions. (Computing student learning outcome 1.1)
  2. Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline. (Computing student learning outcome 2)
  3. Communicate effectively in a variety of professional contexts. (Computing student learning outcome 3)
  4. Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline. (Computing student learning outcome 5)

Integration

  1. Note taking at the introductory level via accountability for class notes
  2. Team work at the introductory level by working in pairs with a robot
  3. Professionalism at the introductory level by requiring all communications about the course to be at a professional level
  4. Ethics at an introductory level by covering:
    • being honest about what your software can and cannot do
    • encouraging their project to be socially responsible
  5. Cybersecurity at the introductory level by covering:
    • secure programming in terms of what crazy input can be given to the program.
  6. Verbal communications at an introductory level by requiring each team to present their project and include the some grading of the quality of the presentation as part of the rubric with feedback on how to improve
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  1. Lab 6: Tag along
  2. Lab 7: Actor
  3. Lab 8: Actor with blocks
Changed:
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<
  1. Lab 9: Color Frequency Counter
  2. Lab 10
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  1. Lab 9: Converting from decimal to binary
  2. Lab 10: Color Frequency Counter
 
  1. Lab 11
  2. Lab 12
  3. Lab 13
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Tentative Schedule

Monday Wednesday Lab
Changed:
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<
1/6: Syllabus and Introduction 1/8: Build your robot and draw a shape
1/13: How to program and selection 1/15: Work with sensors
1/20: MLK day
no class
1/22: Geometric Drawing
1/27: Repetition and debugging 1/29: Playing a song
2/3: Exam 1 2/5: Don't fall
2/10: Parallelism and pair programming 2/12: Tag along
2/17: How to program (2) 2/19: convert a number from binary to decimal
>
>
1/6: 1/10 (Fri): Build your robot
1/13: Syllabus and Introduction and how to program and selection 1/15: draw a shape
1/20: MLK day
no class
1/22: Work with sensors
1/27: Repetition and debugging 1/29: Geometric Drawing
2/3: Exam 1 2/5: Playing a song
2/10: Parallelism and pair programming 2/12: Don't fall
2/17: How to program (2) 2/19: Tag along
 
2/24: Exam 2 2/26: Actor
3/3: Spring Break 3/5: Spring Break
3/10: Abstraction and blocks 3/12: Actor with blocks
Changed:
<
<
3/17: Abstraction and blocks (2) 3/19: Color frequency counter
3/24: Project discussion 3/26: I am lost, help me!
>
>
3/17: Abstraction and blocks (2) 3/19: convert a number from binary to decimal
3/24: Project discussion 3/26: Color frequency counter
 
3/31: Exam 3 4/2: Design your project
4/7: How to program (3) 4/9: Missional AI Summit
4/14: Advanced techniques 4/16: Show off your project
 
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